I've been thinking about the way death is handled in TS. The fact that death isn't permanent is not very conducive to detailed role-playing. For example, Abby watched a good man die because there were no doctors around to save him. That touched her so deeply, she decided then and there to get medical training. Good role playing! And yet, when the dead man shows up again after the "dead-waiting-period" is over, well that kinda throws a wrench in the works.
The system is also rather awkward, what with having to keep track of how long you've been injured, and when you were treated.
I'm wondering if there might be a better, simpler way? Suppose, if you lose your three hearts, you fall down. You are very injured. You can move around, but only by crawling (or, perhaps you can also be carried). And, you simply stay this way permanently (but never dying), until you are treated by a doc. That's it! Perhaps there would also be a time limit, like several hours, after which you could assume you've been treated, if you haven't actually found a doc in that time, or if you had to log out.
The role-playing potential would be greatly increased. There'd be no need to keep track of detailed times. there would also be no story-line disruptions by the dead always coming back to life.
If folks were hung for crimes or such, that could be "real" death, and the character would be gone forever. This might also make criminals a bit more careful and wary, since major crimes would have major consequences. And, role-playing potential (e.g. fun!)would be increased. The list of "dead" crimes should be pretty small, though. Otherwise, TS might end up with too few criminals!
Anyway, these are just some thoughts from someone who has too much time to procrastinate from work...
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